Learning By Tinkering

Studies have shown that kids who are given the opportunity to make things and tinker develop measurable problem-solving skills. They gain confidence in their ability to investigate and figure things out, and introducing tinkering in classrooms can thus help to develop students who are interested in STEM education and confident about their ability to code with sensors and robotics. Whether they go on to become scientists and engineers or simply part of a scientifically literate, students who learn to become makers could make a big impact on their future.

The current activity provides an environment primed for invention and learning. There are two categories: Group A: ages 6-9 | or Group B: ages 10-12. Each category will join two activities for one hour each. The two activities will include hands-on practice to connect sensors/assemble a robot with coding and another activity to collaborate with peers on a 3D-pen design project/design the path for a mouse robot. The blend of the activities interweaves directed robotic coding skills with open-ended opportunities for problem-solving.